Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Ranger

Notices

Reply
 
Thread Tools Display Modes
Old Jul 31, 2005, 11:03 AM // 11:03   #1
Academy Page
 
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
Advertisement

Disable Ads
Smile R/Mo USE RANGERS PROPERLY

It seems to me that most rangers are trying to find ways around one inescapable fact; Rangers are not big damage dealers. So, in my opinion, leave damage to your teams eles and focus on what rangers were designed to do; INTERUPT; and by interupt, not just spellcasters/monks but warriors too. I have been using this build in gvg and arenas with great results.

expertise 10 +1
wilderness survival 10 +1 + mask
Marksmanship 10 +1

Notice first no major or superior runes; they are not necessary, so u keep your health up nice and high.

Then Equip these skills;

Poison Arrow (e) (or concussion shot)
Disrupting Shot
Ignite Arrows (or incediary arrows (e) if using concussion shot above)
Barbed Trap
Throw Dirt
Whirling Defence
Purge Conditions
Troll Ungeunt (or healing spring)

Poison arrow is a good starter and will last 17 seconds with this build, follow with distracting shot to interupt; simple. Ignite arrows is in because it does deal a fair amount of dmg, but also the bang on impact helps disorientate enemies. By this time a warior will run up and hack at you. Throw Dirt in his face followed by, and this is fun, laying a barbed trap right under his podgy feet. This will allow u to escape. Whirling defence helps if you get spotted by enemy rangers or the warrior counters blindeness; and troll ungeunt works well at this lvl too. You can take healing spring to help your team mates, but it is very easily interupted. Occasionally you will get hamstrung, blinded or something else; so purge conditions and go back to work. Note though; if using the concussion shot; incediary arrows combo; you may want to use druids armor and use a superior ws rune. Otherwise use leather studded armor and a short; halfmoon; or rcurve bow, this build requires getting up close and personal.

This build is very satisfying; it is very difficult to kill also. It also plays to the rangers strengths rather than trying to compensate for his weaknesses. If anyone has any comments and suggestions I would be happy to hear them. Sorry I have gone on longer than I intended.
Cat Tabby is offline   Reply With Quote
Old Jul 31, 2005, 11:22 AM // 11:22   #2
Academy Page
 
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
Default

BTW; i am aware that this build may be vulnerable to ele attacks; but generally speaking eles do not go for rangers straight away, at least they shouldn't. Having said that i have been stung by lightning attacks, but at least they were on me rather than my monks and eles.
Cat Tabby is offline   Reply With Quote
Old Jul 31, 2005, 11:31 AM // 11:31   #3
Lion's Arch Merchant
 
 
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
Default

you should carry one sup all the time, its worth the 75 hp, also u havent noted anything on armour defense against elements, what armour? no spirits?
sounds like your trying to fit too many different jobs into one ranger


Poison Arrow (e) (or concussion shot)
Disrupting Shot
Ignite Arrows (or incediary arrows (e) if using concussion shot above)

shoudnt mix these really

Purge Conditions
Troll Ungeunt (or healing spring)

shoudnt need these aas the monks should carry them
Calnaion Blackhawk is offline   Reply With Quote
Old Jul 31, 2005, 11:50 AM // 11:50   #4
Academy Page
 
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
Default

Leather studded armor has a bonus against lightning attacks, which most eles use at the moment; but why shouldn't you mix poison arrow; disrupting and ignite; they work well. A superior rune doesn't add much to this build; you get 17 sec out of poison arrow as is and 18 or so out of ignite, these are recharged by the time they are finished. They are also relatively low energy skills, so no need for sup expertise. I am not agianst superior runes in principle, they just dont add to this build.

True monks should purge and heal; but it depends how much confidence you have in your monks. In any case, being able to operate independently of monks only helps them out. I will reconsider poison arrow however, i am trying to unlock punishing shot at the moment, which might work better.
Cat Tabby is offline   Reply With Quote
Old Jul 31, 2005, 12:07 PM // 12:07   #5
Pre-Searing Cadet
 
lemon z's Avatar
 
Join Date: Jul 2005
Location: scotland uk
Guild: camp kill u r self
Default

i think it is true that u shouldnt carry ignite and poision arrows cause u can only use 1 at a time when u can use dual shot and ignite to give u a better shot
lemon z is offline   Reply With Quote
Old Jul 31, 2005, 01:23 PM // 13:23   #6
Academy Page
 
Join Date: Jun 2005
Location: Grid Sector X-223b
Guild: Carebear Club [wuv]
Default

Quote:
Originally Posted by lemon z
i think it is true that u shouldnt carry ignite and poision arrows cause u can only use 1 at a time when u can use dual shot and ignite to give u a better shot
Poison arrow is not a preperation, you can use it with ignite arrows. This is one of the things that is so good about poison arrow.

Why would you want to use dual shot in a build that is for inturupting?

I would use incendiary arrows instead of poison arrow, but I dont think concussion shot is really worth it.

Debillitating shot is great against monks, whom are usually harder to interrupt than other casters.
mamluk is offline   Reply With Quote
Old Jul 31, 2005, 01:41 PM // 13:41   #7
Lion's Arch Merchant
 
ratatass's Avatar
 
Join Date: Feb 2005
Location: New Mexico
Default

Concussion shot is expensive and sometimes not justified...

However, to land one just feels great....

makes my day

Ratatass
ratatass is offline   Reply With Quote
Old Jul 31, 2005, 02:06 PM // 14:06   #8
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Quote:
Originally Posted by Cat Tabby
It seems to me that most rangers are trying to find ways around one inescapable fact; Rangers are not big damage dealers.
Ever tried a Quick Shot ranger? More DPS than an Ele, just a little less spike.

As for your build...

- I never liked just running one trap just for well roundedness sake. Either your a full trapper or your not a trapper at all. Thats cus you attack at a distance and then have to run in close to cast the trap - which might get interupted anyways.

- Conc Shot is wayyyyy too expensive and daze is easy to remove.

- The rest is solid, but not exactly stunning.
Neo-LD is offline   Reply With Quote
Old Jul 31, 2005, 03:20 PM // 15:20   #9
Academy Page
 
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
Default

I take your points, needs improving. Although I do not agree that carying just one trap is a waste. barbed trap cripples, induces bleeding, and strikes for 50 + damage, this is a powerful weapon by any standards and stands alone fine. Concussion shot is expensive (will cost about 13 energy at this lvl of expertise) but the low cost of the rest of the skills can accommodate this. I dont actually use concussion shot myself but it could work. Ignite arrows does do damage; but its real benefit is the panic it can cause when being hit by it; and it lasts 24 seconds. In any case; thanks for your replies, i am trying to get punishing shot which i think will replace poison arrow; unfortunately it is in snakedance; and the giant who has it does not always spawn, grrrrr; very time consuming.
Cat Tabby is offline   Reply With Quote
Old Aug 25, 2005, 11:14 PM // 23:14   #10
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

What confuses me is that if you're really serious about being an "interrupt" ranger, why are you only using one actual interrupt skill, "disrupting shot" (by which I presume you mean "distracting shot")? Granted, you have concussion as an alternate, but if you really want to interrupt, drop one of your damage dealers and throw on savage shot or something, you can't say interrupting and only interrupting is your focus if you only have one way to interrupt!
blackbird71 is offline   Reply With Quote
Old Aug 25, 2005, 11:46 PM // 23:46   #11
Banned
 
Join Date: May 2005
Default

Barbed Trap should be included in just about any Ranger build with Wilderness Survival. It can allow such creative modes of play, especially in Arenas. Kited two warriors with it yesterday. Silly W/Mo that don't bring Mend Ailment.

Just throw it down near your monks, and as soon as they get charged by a couple warriors it will deal damage, slow, and bleed. May only last 5 seconds against good teams, but it still waste their monks energy and buy yours some time.
ICURADik is offline   Reply With Quote
Old Aug 26, 2005, 01:02 AM // 01:02   #12
Frost Gate Guardian
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Cat Tabby
It seems to me that most rangers are trying to find ways around one inescapable fact; Rangers are not big damage dealers.
Only those inexperienced with Rangers make such statements. If anything, a good Ranger build easily outperforms and Elementalist and is on par with a Warrior.
Ender Ward is offline   Reply With Quote
Old Aug 26, 2005, 01:11 AM // 01:11   #13
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Quote:
Originally Posted by Cat Tabby
It seems to me that most rangers are trying to find ways around one inescapable fact; Rangers are not big damage dealers.
Quote:
Originally Posted by Ender Ward
Only those inexperienced with Rangers make such statements. If anything, a good Ranger build easily outperforms and Elementalist and is on par with a Warrior.
Quote:
Originally Posted by Neo-LD
Ever tried a Quick Shot ranger? More DPS than an Ele, just a little less spike.
Thats 2 experienced QS rangers which both took offense to that statement Guess you didnt see my post ender, or just felt like re-enforcing the point.
Neo-LD is offline   Reply With Quote
Old Aug 26, 2005, 01:24 AM // 01:24   #14
Wilds Pathfinder
 
Join Date: May 2005
Default

Definitely not on par with a warrior in terms of damage or spike. Warrior is so much further ahead normally plus they gain the advantage of strength of honor.

But yeah QS spikes are on par with ele spikes as has been said.

MA rangers will out-dps an ele over time quite easily.

Frankly the build you listed is definitely not playing a ranger correctly.

-You don't have 13 or 14 expertise.
-A bow ranger without tigers fury is a nono.
-Troll unguent blows unless you're a flag runner
-Purge conditions is pointless here.
-You have quite a few leftover attribute points (might be type not sure). It's 11/10/10 not 10/10/10.
-Throw Dirt and Whirling Defense are not very good 8v8 moves unless qz is up and even then they are very mediocre. This is not true if you are a flag runner, but you aren't because you have no speed boosts.

If you want a non-damage disruption build look at these skills (IA is ok as well for this):
-Distracting Shot
-Debilitating Shot
-Savage Shot
-Choking Gas
Zeru is offline   Reply With Quote
Old Aug 26, 2005, 04:47 AM // 04:47   #15
Frost Gate Guardian
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Zeru
Definitely not on par with a warrior in terms of damage or spike.
In terms of spike, no. But in terms of overall damage output, I'd say yes, for the following reasons.

Rangers do not need to chase their target in order to do damage. The time a Warrior spends getting to or chasing his target, the Ranger spends already doing massive ranged damage.

Rangers aren't as easily countered (ward against melee/foes who?).

While their per arrow damage even when buffed (say Kindle + FW) isn't as high as an Axe attack, for example, they attack buffed up and under Tiger's Fury/Frenzy for 24 out of every 26 seconds (24s prep duration + 2 sec cast time), minus repositioning for line of sight time. While a Warrior needs to spend abit of time gaining adrenaline to get access to those high damage, strength enhanced spikes, plus travel/chase time.

So if not for the incapacitating effect of Hammer attacks, Rangers, for me, would always come out ahead of the Warrior class.
Ender Ward is offline   Reply With Quote
Old Aug 26, 2005, 05:22 AM // 05:22   #16
Frost Gate Guardian
 
Calibretto_9's Avatar
 
Join Date: Jul 2005
Guild: The Zanza Barbarians
Profession: W/
Default

Okay, I'm on the bandwagon that says rangers do more damage than eles, hands down. At the moment elementals are sitting on the PvP bench with necromancers waiting for the devs to fix them. On the other hand, to Ender: I think you seriously underestimate a good warrior build, because in my opinion it outdamages anything in the game by a fair margin.

-When they run, warriors sprint and get criticals on their back.

-Rangers may not have to chase anyone down, but anyone who realizes a ranger is focusing on them starts weaving back and forth, forcing the ranger to rush in closer and switch to a short range bow (And btw, nothing worse than having your arrows dodged time after time, lol).

-Whereas wards affect warriors, obstacles similarly affect rangers. Learning to hide behind something so simple as a rock wall will screw a ranger and force him to reposition.

-Rack up the time it takes a warrior to build adrenaline right there with the time it takes a ranger to start dropping preps on his arrows mid-battle and you'll see that there's not too much of an advantage there.

And while I strongly believe a warrior outdamages a ranger by a fair margin, it's well known that warriors have the extreme advantage in spike damage. Rangers make up for the slight loss in damage in entirely irreplacable ways though, so this is by no means a ranger bash. Despite my love of warriors, my current PvP record is with my ranger. =) Go figure.
Calibretto_9 is offline   Reply With Quote
Old Aug 26, 2005, 10:11 AM // 10:11   #17
Frost Gate Guardian
 
shady_knife's Avatar
 
Join Date: Apr 2005
Location: Australia, Victoria
Profession: R/E
Default

imo rangers > *

i lay down 2 traps barbed and dust on same spot, you run over them, you take (with my build atm) 140 dmg instantly, bleeding and crippled for 26 seconds and blinded for 10 seconds.

incendairy arrows (nfi on spelling) i interupt you, and set you on fire for 3 seconds.
chocking gas, i interupt you and deal 8 dmg, spreads among ppls

whirling nuff said
throw dirt nuff said

frozern soil, nough said.

i mean, seriously, a few traps here and there, and your *beep*ed
shady_knife is offline   Reply With Quote
Old Aug 26, 2005, 11:37 AM // 11:37   #18
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Spike:
Big advantage warrior

DPS:
Much closer, but still, slight advantage warrior (not tested, just going off ogf gut feeling)

Longetivity:
Even

Target Switching:
Advantage Ranger

Counterability:
Advantage Ranger

Disruption:
Big advantage Ranger.


Sorry Ender, but the QS ranger has 1 rival that can outdamage him over time. Its not by that much, though, and as you can see there are plenty of reasons to pick a QS ranger over an axe.
Neo-LD is offline   Reply With Quote
Old Aug 26, 2005, 04:48 PM // 16:48   #19
Frost Gate Guardian
 
Calibretto_9's Avatar
 
Join Date: Jul 2005
Guild: The Zanza Barbarians
Profession: W/
Default

Entirely agreed. Rangers don't quite match up in damage, but they make it up for it in other ways. A disruption ranger is in my opinion one of the most valuable teammates on any PvP team, simply because he choose his target and completely shuts it down. Can't put a price on that. ^_~ While I'm not as big a fan of trapper rangers (partly because they're more rare therefore harder to find a good one), they can seriously affect a battle if they're good. So long and short, yeah, warriors outdamage. Rangers make up for the slight damage difference in awesome ways. I consider both to be integral parts of a decent team.
Calibretto_9 is offline   Reply With Quote
Old Aug 26, 2005, 04:57 PM // 16:57   #20
Wilds Pathfinder
 
Perishiko ReLLiK's Avatar
 
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
Default

I've seen rangers deal by far more damage then i've seen another class even try to compair with... perhaps any class can do anything it wants? (i'm exagerating*Sp?*)... (i still cant solo with a mesmer primary in any place worth solo running)...

I don't know what this build was, but he was able to kill any "soft" target with in two hits... thats pounding out 250 damage roughly, per hit... it was conditional though, he used fragility... and then hit twice... not sure of the skills, i say again.
Perishiko ReLLiK is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rhodamine Red Sardelac Sanitarium 26 Dec 26, 2005 03:28 PM // 15:28
st3ady Questions & Answers 33 Nov 11, 2005 09:31 PM // 21:31
How to properly use Death Nova in PvE Siren Danica Gladiator's Arena 6 Sep 15, 2005 03:45 PM // 15:45
need help with rangers Subzero_22 Questions & Answers 5 Mar 15, 2005 12:41 AM // 00:41


All times are GMT. The time now is 10:15 AM // 10:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("